![]() And since you are already in the late game (late in the perception of being able to finish the game) you can pretty much also finish the game itself. ![]() When you have performed those necessary steps you are in the late game. I just doubt that it is "blatantly obvious". I will not claim that those requirements can't be rushed to get rid of behemoth asap. You have probably also done lots of other missions (at least to stay "in the game") which qualifies your soldiers and their equipment as being capable of doing the final mission the final behemoth mission isn't easy.I just consider it natural) have enough research facilities already since some of the research is quite slow (which means you had to gather enough resources - again: the gate of mid/late game) you will very likely (I am careful to use the word "need".you need Geoscape coverage since story mission are well spread around the globe (which will very unlike happen without having enough bases to finish the game).Originally posted by ulzgoroth:You call it 'interesting', I call it 'blatantly obvious', since it's the only option to stop the Behemoth killing havens and it only requires putting a little focus on performing the core plot missions.My point is: To relieve a player from such slog, the DLC kills the population automatically. and since you research better weapons and you will have more experienced soldiers, they simply increase the number of attacks and decrease the window to assist against such attacks. It is also the reason why mid/late game is so tedious: developers want to keep the risk of losing the game constant. ![]() It is, in fact, developers design to push the risk of losing a game also to Geoscape (not just in missions). You definitely can't bring doomclock to stop or slow down not to matter. The only positive reaction to the change I have read was from players who are looking for a challenge, e.g.: "Finally, I am at risk of losing the game and I have to rush towards the end." This change "helps" with the mid/late-game monotonous haven defence mission for the price of taking away tools to defend against population drop. They have added a random dice roll to automatically destroy havens ( behemoth).Developers have decreased the frequency of attack on havens to create a "space" for the next effect:.The last DLC Festering Skies shuffled with the doomclock quite a loot: The attacks will be more frequent and you will have less time to react.) havens destruction: human population is attacked and you have to be there in time to assist them (with a good Geoscape cover you can minimize it but it is almost impossible to defend everything anyway. ![]() steady automatic drop: you can't do anything with it.Originally posted by kiloromeo:Sure it ticks down in the beginning, but if you expand your forces to defend earth you can make it obsolete.The mechanic of ticking time is enforced by: ![]()
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